6/7/2023 0 Comments Cuckoo clock inscryption![]() Useful if you have a lot of Bone cards, otherwise best ignored. Bone Token Jar: Essentially a piggy bank of bone tokens. Using both the Dagger AND the Pliers will actually win the fight if the scale is balanced, which is a good way to cheese hard encounters. Another item you should keep pocketed for bosses. Thankfully, Leshy will always provide you with a new one at the end of combat. However, it DOES involve you cutting out your own eye, which will obscure your vision for the rest of the fight. Contrary to popular belief, it does not instantly win the fight for you, but it does come pretty close (worth 4 points of damage, one point away from victory if done when the scale is balanced). Must be unlocked by completing the Wolf/Squirrel puzzle (see Puzzles section below). Dagger: A tool of the discerning challenger. Seems rarer than the other items, and for good reason. Hourgla*s: Lets you force your opponent to skip his turn. ![]() Scissors: Lets you instantly destroy any of the opponent’s cards. Good in the early game for edging out tough encounters, but ideally you should be planning to do Overkill damage for the extra cards by the later game (more on that later). Boulder in a Bottle: Not as useful as the squirrel, but still has good strategic use for blocking cards. Unless you’ve managed to make your squirrels OP (see below) then you should always have one handy because they are useful in basically any situation. ![]() They literally allow you to draw free squirrel cards during your turn. Squirrel in a Bottle: ALWAYS have one of these. You can only carry three, so plan accordingly. Always hit up a Lost Pack if you’re low on items. This seems to be random (I’ve had fights where he literally almost killed me only for him to go “aww shucks you got me i give up”), and happens mostly in early runs. Leshy will, on occasion, just forfeit a fight and extend an olive branch to you. Touch of Death is nice, but the Adder card itself is so weak that it’s unlikely to see much use. Adder is useful for certain things (see Map section below) but Cat is by far the most versatile card, being an infinitely reusable free sacrifice. When the scale is balanced (needle at the top pointing straight up) it takes about 5 points of damage to defeat either opponent. This means that no matter how low your side of the scale is, you can still claw your way back by doing a load of damage. Health in this game runs on a tug of war system: damaging your opponent will also increase your health, and vice versa. Please feel free to add your own advice in the comments. This guide is unfinished and will be added to as I continue the game. This guide’s purpose is to lay those things out for public viewing. But, I’ve played this game for long enough to ama*s some knowledge that those of you coming in may not possess. Tired of getting your Vibe Checked by Leshy? Keep making the same bad plays? Can’t create a good deathcard to save your life? Yeah, same. Contains minor gameplay spoilers for Part 1. Some general good advice for getting through Part 1.
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